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  1. Sep 01, 2012
  2. Jun 17, 2012
  3. Jun 05, 2012
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  5. Mar 29, 2012
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  9. Jan 02, 2012
  10. Dec 28, 2011
    • Giuseppe Bilotta's avatar
      Add virtual destructors to abstract classes · 135a65e2
      Giuseppe Bilotta authored
      IRespawnInitiator and InventoryActions are abstract classes, but they
      were missing a virtual destructor. Define it, even if it does nothing
      and its absence most likely makes no difference other tha causing
      warnings during compile.
      135a65e2
  11. Dec 04, 2011
  12. Dec 03, 2011
  13. Dec 02, 2011
  14. Dec 01, 2011
  15. Nov 30, 2011
    • Perttu Ahola's avatar
      Do not assert if count becomes larger than getStackMax() in... · d8d6d0dc
      Perttu Ahola authored
      Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
      d8d6d0dc
  16. Nov 29, 2011
  17. Oct 15, 2011
  18. Sep 19, 2011
  19. Sep 08, 2011
  20. Sep 07, 2011
  21. Sep 06, 2011
  22. Aug 26, 2011
    • JacobF's avatar
      Merged 2 branches because they relied on each other. · 134e49cc
      JacobF authored
      This one contains these changes from main c55:
      * Adds a function to check if there is room for a specific item
      * Using that, you can now pick up rats if you have a full inventory and a not full rat stack
      * Furnace would cook only 1 item if that item used the last available result slot, now it will continue
      * Furnace will say it's overloaded
      * Furnace won't wait until the next step to start on the next item
       - This caused small fuels to cook slower than meant to
       - Also caused furnaces to say they were out of fuel after finishing the last fuel item
      134e49cc
  23. Aug 11, 2011
  24. Aug 08, 2011
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