- Sep 01, 2012
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Ilya Zhuravlev authored
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- Jun 17, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Jun 03, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 29, 2012
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Kahrl authored
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- Mar 10, 2012
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Perttu Ahola authored
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- Jan 22, 2012
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Kahrl authored
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Jan 02, 2012
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Perttu Ahola authored
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- Dec 28, 2011
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Giuseppe Bilotta authored
IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
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- Dec 04, 2011
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Perttu Ahola authored
Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting)
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Perttu Ahola authored
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- Dec 03, 2011
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Perttu Ahola authored
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- Dec 02, 2011
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Perttu Ahola authored
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- Dec 01, 2011
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Giuseppe Bilotta authored
Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
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- Nov 30, 2011
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Perttu Ahola authored
Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
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- Nov 29, 2011
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Kahrl authored
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Perttu Ahola authored
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 15, 2011
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Perttu Ahola authored
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- Sep 19, 2011
- Sep 08, 2011
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Kahrl authored
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- Sep 07, 2011
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JacobF authored
And some simple animation when trying to dig...
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- Sep 06, 2011
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JacobF authored
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
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- Aug 26, 2011
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JacobF authored
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
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- Aug 11, 2011
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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- Aug 08, 2011
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Giuseppe Bilotta authored
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