- Jan 07, 2015
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sapier authored
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- Jan 06, 2015
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sapier authored
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sfan5 authored
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sapier authored
Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
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ShadowNinja authored
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- Jan 05, 2015
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Zeno- authored
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue
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kwolekr authored
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kwolekr authored
This fixes the Mapgen V5 calcLighting segfault
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Diego Martínez authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
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sapier authored
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- Jan 04, 2015
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kwolekr authored
Also add NodeResolver callbacks on the client
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sapier authored
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sapier authored
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sapier authored
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Zeno- authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
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Kahrl authored
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- Jan 03, 2015
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ShadowNinja authored
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kwolekr authored
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Wuzzy authored
Just Markdown, no variant of it. File name intentionally not changed to “lua_api.md” because of fear to break references to that file. The file can still be renamed later.
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- Jan 02, 2015
- Jan 01, 2015
- Dec 30, 2014
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kwolekr authored
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Zeno- authored
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Dmitry Marakasov authored
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Zeno- authored
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kwolekr authored
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kwolekr authored
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Diego Martínez authored
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kwolekr authored
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kwolekr authored
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