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  1. Jun 29, 2013
  2. Jun 28, 2013
  3. Jun 18, 2013
  4. Jun 15, 2013
  5. May 25, 2013
    • sapier's avatar
      Move scriptapi to separate folder (by sapier) · ab433775
      sapier authored
      On the lua side, notably minetest.env:<function>(<args>) should now
      be replaced by minetest.<function>(<args>).
      The old way is and will stay supported for a long time.
      
      Also:
      Update and clean up lua_api.txt (by celeron55)
      Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
      Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
      ab433775
  6. May 01, 2013
  7. Apr 23, 2013
  8. Apr 08, 2013
  9. Apr 05, 2013
  10. Apr 02, 2013
  11. Mar 31, 2013
    • 0gb.us's avatar
      Don't grant priveleges to non-existent players. · 23590a83
      0gb.us authored
      When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
      23590a83
  12. Mar 29, 2013
    • 0gb.us's avatar
      Fix node replacement in not-quite-loaded chunks · 02cbb581
      0gb.us authored
      When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
      02cbb581
  13. Mar 19, 2013
  14. Mar 17, 2013
  15. Mar 06, 2013
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  20. Feb 13, 2013
  21. Feb 12, 2013
  22. Jan 27, 2013
  23. Jan 12, 2013
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  25. Dec 17, 2012
  26. Dec 15, 2012
  27. Dec 11, 2012
  28. Dec 02, 2012
  29. Dec 01, 2012
  30. Nov 30, 2012
  31. Nov 27, 2012
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