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  1. Jul 11, 2013
    • sapier's avatar
      Worldlist fixes · 52beafff
      sapier authored
      Add alphabeticaly sorted worldlists
      Select world after creation
      Move worldlist handling to separate file
      Merge world selection of singleplayer/server tab
      Remove some useless code
      52beafff
  2. Jul 09, 2013
  3. Jul 08, 2013
  4. Jul 07, 2013
  5. Jul 06, 2013
  6. Jul 03, 2013
  7. Jul 02, 2013
  8. Jun 29, 2013
  9. Jun 28, 2013
  10. Jun 18, 2013
  11. Jun 15, 2013
  12. May 25, 2013
    • sapier's avatar
      Move scriptapi to separate folder (by sapier) · ab433775
      sapier authored
      On the lua side, notably minetest.env:<function>(<args>) should now
      be replaced by minetest.<function>(<args>).
      The old way is and will stay supported for a long time.
      
      Also:
      Update and clean up lua_api.txt (by celeron55)
      Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
      Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
      ab433775
  13. May 01, 2013
  14. Apr 23, 2013
  15. Apr 08, 2013
  16. Apr 05, 2013
  17. Apr 02, 2013
  18. Mar 31, 2013
    • 0gb.us's avatar
      Don't grant priveleges to non-existent players. · 23590a83
      0gb.us authored
      When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
      23590a83
  19. Mar 29, 2013
    • 0gb.us's avatar
      Fix node replacement in not-quite-loaded chunks · 02cbb581
      0gb.us authored
      When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
      02cbb581
  20. Mar 19, 2013
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