- Aug 12, 2012
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Matthew I authored
minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects()
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- Jul 27, 2012
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Perttu Ahola authored
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- Jul 26, 2012
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Perttu Ahola authored
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- Jul 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 23, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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darkrose authored
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- Jul 22, 2012
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Perttu Ahola authored
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darkrose authored
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Perttu Ahola authored
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Matthew I authored
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- Jul 21, 2012
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darkrose authored
- Jul 19, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 16, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 10, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 08, 2012
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Perttu Ahola authored
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- Jun 06, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
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Perttu Ahola authored
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
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Perttu Ahola authored
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- Jun 03, 2012
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darkrose authored
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darkrose authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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