- Mar 15, 2012
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Kahrl authored
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- Jan 22, 2012
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Kahrl authored
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 17, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Sep 22, 2011
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darkrose authored
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- Sep 08, 2011
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Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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- Sep 07, 2011
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Kahrl authored
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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- Sep 04, 2011
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JacobF authored
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- Sep 03, 2011
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JacobF authored
* The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there
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- Jul 01, 2011
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Perttu Ahola authored
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
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- Jun 26, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 25, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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- Jun 18, 2011
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Perttu Ahola authored
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- Jun 05, 2011
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Perttu Ahola authored
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- May 31, 2011
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Perttu Ahola authored
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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- May 18, 2011
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Ciaran Gultnieks authored
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- Apr 30, 2011
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Perttu Ahola authored
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- Apr 25, 2011
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Perttu Ahola authored
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- Apr 21, 2011
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Perttu Ahola authored
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- Apr 11, 2011
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Perttu Ahola authored
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- Apr 10, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 05, 2011
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Perttu Ahola authored
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- Apr 04, 2011
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Perttu Ahola authored
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- Apr 03, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 02, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 02, 2011
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Perttu Ahola authored
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- Feb 28, 2011
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Perttu Ahola authored
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