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  1. Mar 15, 2012
  2. Jan 22, 2012
  3. Nov 29, 2011
  4. Oct 17, 2011
  5. Sep 22, 2011
  6. Sep 08, 2011
    • Kahrl's avatar
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp... · baf7da9d
      Kahrl authored
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
      baf7da9d
  7. Sep 07, 2011
    • Kahrl's avatar
      Removed unused camera_position and camera_direction fields from Client. Moved... · c0b35fa4
      Kahrl authored
      Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
      c0b35fa4
  8. Sep 04, 2011
  9. Sep 03, 2011
    • JacobF's avatar
      Initial sqlite3 maps. · d1a16f24
      JacobF authored
      * The map will reside in world/map.sqlite
      * It will load from the sectors folder but will not save there
      d1a16f24
  10. Jul 01, 2011
  11. Jun 26, 2011
  12. Jun 25, 2011
  13. Jun 18, 2011
  14. Jun 05, 2011
  15. May 31, 2011
  16. May 18, 2011
  17. Apr 30, 2011
  18. Apr 25, 2011
  19. Apr 21, 2011
  20. Apr 11, 2011
  21. Apr 10, 2011
  22. Apr 05, 2011
  23. Apr 04, 2011
  24. Apr 03, 2011
  25. Apr 02, 2011
  26. Mar 02, 2011
  27. Feb 28, 2011
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