Skip to content
Snippets Groups Projects
  1. Apr 29, 2015
    • kwolekr's avatar
      Fix MSVC compatibility · 37ca3212
      kwolekr authored
      Make sure to include random unittests in android builds, too
      Use SWAP() macro
      Ensure that negative ranges are tested as well in random unittests
      37ca3212
  2. Apr 26, 2015
    • kwolekr's avatar
      Tests: Modularize unit testing · 7220ca90
      kwolekr authored
      Split unit tests into separate files under src/unittest/
      Give better unittest diagnostics
      Clean up some code
      7220ca90
  3. Apr 01, 2015
  4. Mar 29, 2015
  5. Mar 27, 2015
    • ShadowNinja's avatar
      Clean up and tweak build system · 93fcab95
      ShadowNinja authored
        * Combine client and server man pages.
        * Update unit test options and available databases in man page.
        * Add `--worldname` to man page.
        * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
        * Disable server build by default on all operating systems.
        * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
        * Enable LevelDB, Redis, and FreeType detection by default.
        * Remove the `VERSION_PATCH_ORIG` hack.
        * Add option to search for and use system JSONCPP.
        * Remove broken LuaJIT version detection.
        * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
        * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
        * Clean up style of CMake files.
      93fcab95
  6. Mar 23, 2015
    • est31's avatar
      Fix Android build on 32 bit · 15d9cd3a
      est31 authored
      Remove the --system=linux-x86_64 which isn't neccessary on 64 bit,
      as, when given no --system parameter, the standalone-toolchain.sh script
      figures out the platform on itself. Naturally, the hardcoded setting broke
      android building on 32 bit systems.
      15d9cd3a
  7. Mar 17, 2015
  8. Mar 16, 2015
  9. Mar 15, 2015
  10. Mar 14, 2015
  11. Mar 08, 2015
  12. Mar 05, 2015
  13. Feb 21, 2015
  14. Feb 18, 2015
  15. Feb 12, 2015
    • Loïc Blot's avatar
      main.cpp rework * Move ClientLauncher class to a dedicated file *... · 146f77fd
      Loïc Blot authored
      main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
      146f77fd
  16. Feb 11, 2015
  17. Jan 15, 2015
  18. Jan 13, 2015
  19. Jan 11, 2015
  20. Jan 08, 2015
  21. Jan 07, 2015
  22. Jan 06, 2015
    • sapier's avatar
      Fixes for android · 083d19b3
      sapier authored
      Copy only minetest_game to apk by default
      Don't copy .git and .svn folders to apk
      Fix bouncing asset copy scrollbar due to long filepaths
      Reenable font scaling to fix broken menu on high dpi screens
      Implement minetest loglevel to android loglevel mapping
      Disable touch digging while moving around
      083d19b3
  23. Jan 05, 2015
  24. Jan 04, 2015
  25. Jan 02, 2015
  26. Dec 25, 2014
  27. Dec 01, 2014
  28. Nov 25, 2014
  29. Nov 08, 2014
    • Kahrl's avatar
      Implement WieldMeshSceneNode which improves wield mesh rendering · 9b551d5c
      Kahrl authored
      - Don't create and cache an extruded mesh for every (non-node) item.
        Instead use a single one per image resolution.
      
      - For cubic nodes reuse a single wield mesh too
      
      - Improve lighting of the wielded item
      
      - Increase far value of wield mesh scene camera, fixes #1770
      
      - Also includes some minor refactorings of Camera and GenericCAO.
      9b551d5c
  30. Nov 01, 2014
  31. Sep 21, 2014
  32. Aug 16, 2014
  33. Jul 16, 2014
Loading