- Jan 14, 2015
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Zeno- authored
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- Jan 13, 2015
- Jan 12, 2015
- Jan 11, 2015
- Jan 10, 2015
- Jan 09, 2015
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sapier authored
Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
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Zeno- authored
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Kahrl authored
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sapier authored
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sapier authored
Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices
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Zeno- authored
See issue #2017 Applied kahrl's gist
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sapier authored
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72
- Jan 08, 2015
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ShadowNinja authored
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sfan5 authored
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paramat authored
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kwolekr authored
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- Jan 07, 2015
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rubenwardy authored
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sapier authored
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sapier authored
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- Jan 06, 2015
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sapier authored
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sapier authored
Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
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- Jan 05, 2015
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Zeno- authored
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue
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kwolekr authored
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kwolekr authored
This fixes the Mapgen V5 calcLighting segfault
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kwolekr authored
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kwolekr authored
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kwolekr authored
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- Jan 04, 2015
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kwolekr authored
Also add NodeResolver callbacks on the client
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kwolekr authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
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