- Jul 19, 2011
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Nils Dagsson Moskopp authored
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- Jul 18, 2011
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Felix Krause authored
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Felix Krause authored
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Felix Krause authored
* liquid flow no longer does random things when transformed * if a flowi ng liquid node doesn't have a solid block as neighbor, its spread distan ce is shortened by 1
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Felix Krause authored
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
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- Jul 14, 2011
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Nils Dagsson Moskopp authored
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
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- Jul 01, 2011
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Perttu Ahola authored
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
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- Jun 27, 2011
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Perttu Ahola authored
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- Jun 26, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 25, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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- Jun 18, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 17, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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- Jun 16, 2011
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Perttu Ahola authored
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- Jun 05, 2011
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Perttu Ahola authored
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- Jun 04, 2011
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Perttu Ahola authored
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- Jun 03, 2011
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Nils Dagsson Moskopp authored
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- Jun 01, 2011
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Nils Dagsson Moskopp authored
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Nils Dagsson Moskopp authored
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- May 30, 2011
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Perttu Ahola authored
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Nils Dagsson Moskopp authored
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- May 24, 2011
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Perttu Ahola authored
Added a check that avoids server crash (unhandled exception) when map generation is attempted near limit
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- May 22, 2011
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Perttu Ahola authored
mud placed in sunlight no longer instantly turns to grass; also tuned transforming speed a bit (will be made a lot longer when testing is complete)
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Perttu Ahola authored
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- May 18, 2011
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Ciaran Gultnieks authored
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- May 16, 2011
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Ciaran Gultnieks authored
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- May 03, 2011
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Perttu Ahola authored
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- Apr 30, 2011
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Perttu Ahola authored
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- Apr 26, 2011
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Perttu Ahola authored
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