- Dec 11, 2015
-
- Nov 11, 2015
-
-
paramat authored
-
- Oct 06, 2015
-
-
paramat authored
-
- Aug 24, 2015
-
-
ShadowNinja authored
-
ShadowNinja authored
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
-
- Jul 29, 2015
-
-
est31 authored
Before, our libiconv build was a joke. We first called configure for our own build host system, then called make, before we executed a Android.mk script we provided as patch. The first "native make" always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one, resulting in an always-rebuild of iconv. This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls ./configure with the according target platform, and uses a built toolchain. As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames" https://code.google.com/p/android/issues/detail?id=55868 as the 2013 patch https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to libtool. Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
-
- Jul 27, 2015
-
-
est31 authored
-
- Jun 27, 2015
-
-
RealBadAngel authored
-
- Jun 13, 2015
-
-
est31 authored
-
- May 19, 2015
-
-
kwolekr authored
-
- May 17, 2015
-
-
ShadowNinja authored
Due to compatibility concerns, this is temporarily disabled.
-
- May 11, 2015
-
-
est31 authored
Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
-
est31 authored
Uses system provided libgmp if found, if not it falls back to mini-gmp.
-
- May 08, 2015
-
-
kwolekr authored
Improve schematic file-saving interface Add ability to create temporary test files
-
- May 05, 2015
-
-
kwolekr authored
Minor misc. NodeResolver cleanups Prefix faux content type constants for testing with t_ to avoid confusion or name collisions
-
- May 04, 2015
-
-
kwolekr authored
-
- Apr 29, 2015
-
-
kwolekr authored
Make sure to include random unittests in android builds, too Use SWAP() macro Ensure that negative ranges are tested as well in random unittests
-
- Apr 26, 2015
-
-
kwolekr authored
Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
-
- Apr 01, 2015
-
-
Zeno- authored
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
-
Aaron Suen authored
-
- Mar 16, 2015
-
-
Loïc Blot authored
* Requested by @Zeno- * Approved by @nerzhul
-
- Mar 05, 2015
-
-
Loïc Blot authored
-
- Feb 21, 2015
-
-
Loïc Blot authored
-
- Feb 18, 2015
- Feb 12, 2015
-
-
Loïc Blot authored
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
-
- Feb 11, 2015
-
-
Loïc Blot authored
-
- Jan 15, 2015
-
-
sapier authored
-
- Jan 07, 2015
-
-
sapier authored
-
- Jan 05, 2015
-
-
sapier authored
-
- Jan 04, 2015
-
-
sapier authored
-
- Dec 01, 2014
-
-
Kahrl authored
-
- Nov 25, 2014
-
-
KodexKy authored
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
-
- Nov 08, 2014
-
-
Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
-
- Nov 01, 2014
-
-
kwolekr authored
-
- Sep 21, 2014
-
-
ShadowNinja authored
This also cleans up settings a bit
-
- Aug 16, 2014
-
-
sapier authored
-
- Jul 16, 2014
-
-
sapier authored
-
- Jul 06, 2014
-
-
sapier authored
-
- Jun 29, 2014
-
-
sapier authored
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
-