Skip to content
Snippets Groups Projects
  1. Jul 04, 2015
  2. Jun 22, 2015
  3. May 08, 2015
  4. Apr 26, 2015
    • est31's avatar
      Remove craftdef serialisation · 27e3a353
      est31 authored
      It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
      by protocol version 7.
      27e3a353
    • est31's avatar
      Craftdef refactor · 4f851faa
      est31 authored
      Fix style, refactor assert, use '"' instead of "\"",
      replace code duplicating craftGetItemName, rename iterators.
      4f851faa
  5. Apr 05, 2015
    • Loïc Blot's avatar
      ed3ebd63
    • est31's avatar
      Crafting speedup · 334e7045
      est31 authored
      This greatly increases crafting performance, especially in worlds with many mods.
      
      Approved by @kwolekr.
      
      Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
      and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
      only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
      craft definitions residing at high layers.
      
      Due to the fall-through design, the undocumented behaviour that later craft recipes
      override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
      will still override.
      334e7045
  6. Mar 21, 2015
  7. Feb 10, 2015
  8. Feb 02, 2015
  9. Aug 25, 2013
  10. Aug 14, 2013
  11. Mar 06, 2013
  12. Feb 24, 2013
  13. Jul 26, 2012
  14. Jul 21, 2012
  15. Jun 17, 2012
  16. Jun 06, 2012
  17. Jun 05, 2012
  18. Mar 11, 2012
  19. Jan 12, 2012
  20. Jan 02, 2012
  21. Nov 29, 2011
Loading