- Jul 04, 2015
- Jun 22, 2015
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TeTpaAka authored
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- May 08, 2015
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est31 authored
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- Apr 26, 2015
- Apr 05, 2015
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Loïc Blot authored
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est31 authored
This greatly increases crafting performance, especially in worlds with many mods. Approved by @kwolekr. Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm, and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition only resides at one layer, which improves speed for lower layers (and a complete fail), due to most craft definitions residing at high layers. Due to the fall-through design, the undocumented behaviour that later craft recipes override older ones had to be weaked up a bit, but craft recipes with the same hash and layer will still override.
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- Mar 21, 2015
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gregorycu authored
Signed off by: ShadowNinja, kwolekr
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- Feb 10, 2015
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Loïc Blot authored
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- Feb 02, 2015
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sapier authored
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- Aug 25, 2013
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Kahrl authored
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- Aug 14, 2013
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Kahrl authored
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- Mar 06, 2013
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RealBadAngel authored
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- Feb 24, 2013
- Jul 26, 2012
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Perttu Ahola authored
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- Jul 21, 2012
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darkrose authored
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- Jun 17, 2012
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Perttu Ahola authored
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- Jun 06, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Kahrl authored
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Mar 11, 2012
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Perttu Ahola authored
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Jan 02, 2012
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Perttu Ahola authored
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- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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