- Nov 21, 2014
-
-
ShadowNinja authored
-
Rafael Reilova authored
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
-
Zeno- authored
CNodeDefManager::get() VoxelManipulator::addArea()
-
Zeno- authored
getTileInfo() ~1.5x faster getSmoothLight ~2.0x faster
-
paramat authored
-
paramat authored
-
- Nov 20, 2014
-
-
ShadowNinja authored
-
ShadowNinja authored
-
Kodexky authored
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
-
- Nov 19, 2014
-
-
ShadowNinja authored
-
ShadowNinja authored
-
ShadowNinja authored
Also fix leaking globals found by it.
-
ShadowNinja authored
This adds proper support for nested tables and improves performance a bit.
-
sfan5 authored
-
ShadowNinja authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
-
ShadowNinja authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
-
Kahrl authored
-
- Nov 18, 2014
-
-
SmallJoker authored
Errors found by @Sokomine.
-
srfqi authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
-
- Nov 15, 2014
- Nov 14, 2014
- Nov 13, 2014
-
-
Wouters Dorian authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
-
SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
-
kwolekr authored
-
kwolekr authored
Mapgen v5: Fix minor style issue
-
kwolekr authored
-
kwolekr authored
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
-
RealBadAngel authored
-
- Nov 11, 2014
-
-
Zeno- authored
-
- Nov 10, 2014
- Nov 09, 2014
-
-
Wuzzy authored
-
- Nov 08, 2014
-
-
Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
-
Zeno- authored
See: https://github.com/minetest/minetest/issues/1790
-
Zeno- authored
a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
-
paramat authored
-