- Sep 04, 2011
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JacobF authored
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- Sep 03, 2011
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JacobF authored
* The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there
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- Jul 01, 2011
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Perttu Ahola authored
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
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- Jun 26, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 25, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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- Jun 18, 2011
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Perttu Ahola authored
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- Jun 05, 2011
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Perttu Ahola authored
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- May 31, 2011
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Perttu Ahola authored
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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- May 18, 2011
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Ciaran Gultnieks authored
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- Apr 30, 2011
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Perttu Ahola authored
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- Apr 25, 2011
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Perttu Ahola authored
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- Apr 21, 2011
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Perttu Ahola authored
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- Apr 11, 2011
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Perttu Ahola authored
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- Apr 10, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 05, 2011
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Perttu Ahola authored
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- Apr 04, 2011
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Perttu Ahola authored
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- Apr 03, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 02, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 02, 2011
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Perttu Ahola authored
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- Feb 28, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Feb 23, 2011
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Perttu Ahola authored
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- Feb 21, 2011
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Perttu Ahola authored
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- Feb 20, 2011
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Perttu Ahola authored
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- Feb 11, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Feb 10, 2011
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Perttu Ahola authored
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- Feb 05, 2011
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Perttu Ahola authored
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- Feb 04, 2011
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Perttu Ahola authored
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- Feb 01, 2011
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Perttu Ahola authored
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
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