- Oct 17, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
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Perttu Ahola authored
Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 16, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
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Perttu Ahola authored
Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
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Perttu Ahola authored
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Perttu Ahola authored
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 15, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
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Perttu Ahola authored
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 14, 2011
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Perttu Ahola authored
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