- Dec 11, 2011
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Perttu Ahola authored
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- Dec 03, 2011
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Perttu Ahola authored
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- Nov 29, 2011
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Kahrl authored
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Perttu Ahola authored
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Kahrl authored
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Perttu Ahola authored
Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Make fence post selection box smaller and create code to allow node placement to the side of a static box
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 02, 2011
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Perttu Ahola authored
occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
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- Oct 18, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 17, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 16, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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- Oct 15, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 12, 2011
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Perttu Ahola authored
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- Sep 26, 2011
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Perttu Ahola authored
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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- Sep 21, 2011
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Kahrl authored
Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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