- Aug 27, 2015
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Kahrl authored
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- Aug 26, 2015
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David Jones authored
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- Aug 24, 2015
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ShadowNinja authored
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
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- Aug 20, 2015
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RealBadAngel authored
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RealBadAngel authored
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- Aug 19, 2015
- Aug 18, 2015
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kwolekr authored
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- Aug 16, 2015
- Aug 15, 2015
- Aug 13, 2015
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kwolekr authored
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est31 authored
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Perttu Ahola authored
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est31 authored
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kwolekr authored
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- Aug 12, 2015
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est31 authored
Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
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- Aug 10, 2015
- Aug 09, 2015
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rubenwardy authored
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Loïc Blot authored
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- Aug 07, 2015
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Kahrl authored
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- Aug 06, 2015
- Aug 05, 2015
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RealBadAngel authored
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- Aug 03, 2015
- Aug 02, 2015
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Břetislav Štec authored
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Miner59 authored
Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
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Břetislav Štec authored
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