- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 13, 2011
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Perttu Ahola authored
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- Nov 07, 2011
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Kahrl authored
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
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- Oct 20, 2011
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Perttu Ahola authored
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- Oct 19, 2011
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Perttu Ahola authored
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- Oct 17, 2011
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Perttu Ahola authored
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- Oct 16, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
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Perttu Ahola authored
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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- Oct 15, 2011
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Perttu Ahola authored
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
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Perttu Ahola authored
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