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  1. Apr 02, 2013
  2. Mar 29, 2013
    • 0gb.us's avatar
      Fix node replacement in not-quite-loaded chunks · 02cbb581
      0gb.us authored
      When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
      02cbb581
  3. Feb 21, 2013
  4. Feb 19, 2013
  5. Feb 13, 2013
  6. Feb 12, 2013
  7. Jan 27, 2013
  8. Jan 04, 2013
  9. Dec 17, 2012
  10. Dec 02, 2012
  11. Dec 01, 2012
  12. Sep 02, 2012
  13. Aug 19, 2012
  14. Aug 12, 2012
    • Matthew I's avatar
      Allow digging of unknown nodes · 1ed559bd
      Matthew I authored
      This allows the removal of nodes with unknown types.
      get_item_callback() (C++) would fail if a node has an unknown type.  Now it
      will try using the callback from minetest.nodedef_default in this case.
      Also, minetest.node_dig() (Lua) was altered to always allow digging when
      the node definition is empty (i.e. unknown node).
      1ed559bd
  15. Jul 25, 2012
  16. Jul 24, 2012
  17. Jul 23, 2012
  18. Jul 21, 2012
  19. Jun 16, 2012
  20. Jun 10, 2012
  21. Jun 05, 2012
  22. Jun 03, 2012
  23. Apr 09, 2012
  24. Apr 01, 2012
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