- Jun 10, 2014
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Lord James authored
sneaking
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- May 27, 2014
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rubenwardy authored
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- May 08, 2014
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ShadowNinja authored
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- May 07, 2014
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ShadowNinja authored
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- Mar 11, 2014
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ShadowNinja authored
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- Jan 24, 2014
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ShadowNinja authored
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- Jan 22, 2014
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ShadowNinja authored
As suggested by qwrwed.
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- Jan 11, 2014
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Nathanaëlle Courant authored
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- Jan 07, 2014
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ShadowNinja authored
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- Dec 30, 2013
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Nathanaëlle Courant authored
This reverts commit 4e5760a5.
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- Nov 30, 2013
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kwolekr authored
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
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- Nov 02, 2013
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ShadowNinja authored
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- Nov 01, 2013
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0gb.us authored
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- Oct 16, 2013
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Nathanaëlle Courant authored
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Nathanaëlle Courant authored
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- Sep 28, 2013
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PilzAdam authored
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- Aug 06, 2013
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BlockMen authored
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- Jul 24, 2013
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hdastwb authored
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- Jul 02, 2013
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PilzAdam authored
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Lord James authored
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- May 25, 2013
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sapier authored
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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- Apr 02, 2013
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PilzAdam authored
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- Mar 29, 2013
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0gb.us authored
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
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- Feb 21, 2013
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PilzAdam authored
Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory
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- Feb 19, 2013
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PilzAdam authored
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- Feb 13, 2013
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PilzAdam authored
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- Feb 12, 2013
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RealBadAngel authored
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- Jan 27, 2013
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PilzAdam authored
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- Jan 04, 2013
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PilzAdam authored
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- Dec 17, 2012
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PilzAdam authored
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- Dec 02, 2012
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Ilya Zhuravlev authored
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- Dec 01, 2012
- Sep 02, 2012
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Perttu Ahola authored
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- Aug 19, 2012
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Perttu Ahola authored
The items will now just disappear when dropped.
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- Aug 12, 2012
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Matthew I authored
This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
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- Jul 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 24, 2012
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Perttu Ahola authored
builtin/item.lua: callbacks with copies of positions and nodes rather than recycle the same ones, which callbacks can modify
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- Jul 23, 2012
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Perttu Ahola authored
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