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  1. Jun 10, 2014
  2. May 27, 2014
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  10. Dec 30, 2013
  11. Nov 30, 2013
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  15. Sep 28, 2013
  16. Aug 06, 2013
  17. Jul 24, 2013
  18. Jul 02, 2013
  19. May 25, 2013
    • sapier's avatar
      Move scriptapi to separate folder (by sapier) · ab433775
      sapier authored
      On the lua side, notably minetest.env:<function>(<args>) should now
      be replaced by minetest.<function>(<args>).
      The old way is and will stay supported for a long time.
      
      Also:
      Update and clean up lua_api.txt (by celeron55)
      Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
      Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
      ab433775
  20. Apr 02, 2013
  21. Mar 29, 2013
    • 0gb.us's avatar
      Fix node replacement in not-quite-loaded chunks · 02cbb581
      0gb.us authored
      When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
      02cbb581
  22. Feb 21, 2013
  23. Feb 19, 2013
  24. Feb 13, 2013
  25. Feb 12, 2013
  26. Jan 27, 2013
  27. Jan 04, 2013
  28. Dec 17, 2012
  29. Dec 02, 2012
  30. Dec 01, 2012
  31. Sep 02, 2012
  32. Aug 19, 2012
  33. Aug 12, 2012
    • Matthew I's avatar
      Allow digging of unknown nodes · 1ed559bd
      Matthew I authored
      This allows the removal of nodes with unknown types.
      get_item_callback() (C++) would fail if a node has an unknown type.  Now it
      will try using the callback from minetest.nodedef_default in this case.
      Also, minetest.node_dig() (Lua) was altered to always allow digging when
      the node definition is empty (i.e. unknown node).
      1ed559bd
  34. Jul 25, 2012
  35. Jul 24, 2012
  36. Jul 23, 2012
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