- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 13, 2011
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Perttu Ahola authored
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- Nov 07, 2011
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Kahrl authored
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
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- Oct 20, 2011
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Perttu Ahola authored
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- Oct 19, 2011
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Perttu Ahola authored
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- Oct 17, 2011
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Perttu Ahola authored
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- Oct 16, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
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Perttu Ahola authored
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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- Oct 15, 2011
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Perttu Ahola authored
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 14, 2011
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Perttu Ahola authored
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- Oct 12, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Sep 26, 2011
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Perttu Ahola authored
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- Sep 24, 2011
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Joshua Beck authored
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Mark Holmquist authored
Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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- Sep 22, 2011
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Perttu Ahola authored
Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it
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darkrose authored
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- Sep 16, 2011
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Kahrl authored
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- Sep 08, 2011
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Kahrl authored
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Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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- Aug 26, 2011
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JacobF authored
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
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