- Jan 04, 2013
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Ilya Zhuravlev authored
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Jeija authored
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- Jan 02, 2013
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RealBadAngel authored
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- Dec 01, 2012
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Perttu Ahola authored
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RealBadAngel authored
Fixed also game bug drawing dragged item behind fields, buttons etc.
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- Nov 30, 2012
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Jürgen Doser authored
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
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- Nov 25, 2012
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MirceaKitsune authored
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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MirceaKitsune authored
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
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- Nov 08, 2012
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RealBadAngel authored
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- Nov 04, 2012
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RealBadAngel authored
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- Oct 18, 2012
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Kyle authored
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- Sep 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
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- Jul 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 24, 2012
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Perttu Ahola authored
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- Jul 22, 2012
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Perttu Ahola authored
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darkrose authored
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- Jun 17, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Jun 03, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jan 22, 2012
- Jan 13, 2012
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Kahrl authored
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
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- Jan 12, 2012
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Kahrl authored
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Jan 02, 2012
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Perttu Ahola authored
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- Dec 02, 2011
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Mark Holmquist authored
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- Dec 01, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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