- May 04, 2014
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sapier authored
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- Apr 29, 2014
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sapier authored
Minor coding style fixes
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- Apr 15, 2014
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sfan5 authored
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- Apr 08, 2014
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sapier authored
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
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- Feb 05, 2014
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ShadowNinja authored
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- Jan 31, 2014
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sapier authored
-add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code
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- Jan 10, 2014
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sapier authored
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- Dec 15, 2013
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sapier authored
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- Aug 14, 2013
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Kahrl authored
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- Aug 04, 2013
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Perttu Ahola authored
* If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer
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- Jun 23, 2013
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proller authored
Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Feb 24, 2013
- Nov 29, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Mar 11, 2012
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Perttu Ahola authored
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- Nov 07, 2011
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Kahrl authored
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
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Kahrl authored
utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
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- Oct 20, 2011
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Perttu Ahola authored
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- May 21, 2011
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Perttu Ahola authored
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- Jan 15, 2011
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Perttu Ahola authored
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- Dec 25, 2010
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Perttu Ahola authored
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- Dec 24, 2010
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Perttu Ahola authored
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- Nov 29, 2010
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Perttu Ahola authored
--HG-- rename : src/licensecomment.txt => licensecomment.txt
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- Nov 27, 2010
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Perttu Ahola authored
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