- Feb 12, 2015
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Loïc Blot authored
This fixes #1573
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Jakub Vaněk authored
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ngosang authored
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BlockMen authored
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ngosang authored
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Loïc Blot authored
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
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Rui authored
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Rui authored
https://forum.minetest.net/viewtopic.php?f=6&t=11201 Fixed this bug.
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Loïc Blot authored
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ngosang authored
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Loïc Blot authored
No functionnal change
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est31 authored
Fixes warning: src/lua/src/loslib.c:60: Warning: the use of `tmpnam' is dangerous, better use `mkstemp'
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Zeno- authored
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- Feb 11, 2015
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ngosang authored
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Loïc Blot authored
Don't permit to open inventory is playerCAO isn't present. This prevent to open an empty inventory at player load. ok @zeno-
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Loïc Blot authored
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Loïc Blot authored
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Zeno- authored
* Increase performance (client) * Avoid changing a global value to solve a local problem
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ShadowNinja authored
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Zeno- authored
* Increase performance (client) * Avoid changing a global value to solve a local problem
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Markus Koschany authored
Minetest fails to build on GNU/Hurd due to a name clash with OSX/Apple, both are defining the __MACH__ keyword. This commit fixes the issue.
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- Feb 10, 2015
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Zeno- authored
Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
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Loïc Blot authored
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est31 authored
Also simplify wget steps and apt-get install zlib1g-dev libjsoncpp-dev
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Loïc Blot authored
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ngosang authored
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Loïc Blot authored
* Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
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- Feb 08, 2015
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kwolekr authored
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- Feb 07, 2015
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gregorycu authored
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- Feb 06, 2015
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Zeno- authored
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- Feb 05, 2015
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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paramat authored
Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves
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Zeno- authored
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SmallJoker authored
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gregorycu authored
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