- Jan 22, 2012
-
-
Kahrl authored
-
Kahrl authored
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
-
Kahrl authored
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
-
- Jan 14, 2012
-
-
Kahrl authored
-
- Jan 13, 2012
-
-
Kahrl authored
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
-
- Jan 12, 2012
-
-
Kahrl authored
-
Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
-
- Jan 06, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
- Jan 05, 2012
-
-
Perttu Ahola authored
-
- Jan 03, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Jan 02, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Jan 01, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Dec 31, 2011
-
-
Perttu Ahola authored
-
- Dec 28, 2011
-
-
Giuseppe Bilotta authored
IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
-