- Nov 20, 2014
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Kodexky authored
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
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- Nov 19, 2014
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
Also fix leaking globals found by it.
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ShadowNinja authored
This adds proper support for nested tables and improves performance a bit.
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sfan5 authored
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ShadowNinja authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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ShadowNinja authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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Kahrl authored
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- Nov 18, 2014
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SmallJoker authored
Errors found by @Sokomine.
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srfqi authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Nov 15, 2014
- Nov 14, 2014
- Nov 13, 2014
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Wouters Dorian authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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kwolekr authored
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kwolekr authored
Mapgen v5: Fix minor style issue
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kwolekr authored
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kwolekr authored
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
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RealBadAngel authored
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- Nov 11, 2014
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Zeno- authored
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- Nov 10, 2014
- Nov 09, 2014
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Wuzzy authored
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- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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Zeno- authored
See: https://github.com/minetest/minetest/issues/1790
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Zeno- authored
a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
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paramat authored
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RealBadAngel authored
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ShadowNinja authored
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Ryan Newell authored
Also shortens some related code and adds more parameters to string.split.
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SmallJoker authored
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- Nov 03, 2014
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Zeno- authored
Fix time of day persistence Fix wield item being updated every frame causing small performance hit Rename some classes and variables
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- Nov 02, 2014