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  1. Nov 25, 2012
    • MirceaKitsune's avatar
      Fix some remaining issues with attachments, now they work. Tested with... · ba3fd63e
      MirceaKitsune authored
      Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
      ba3fd63e
    • MirceaKitsune's avatar
      Complete the attachment framework. · 948b5a8b
      MirceaKitsune authored
      The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come
      
      Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment:
      
      // Attachments need to be handled on both the server and client.
      // If we attach only on the server, models (which are client-side)
      // can't be read so we don't know the origin and orientation of bones.
      // If we attach only on the client, the real position of attachments is
      // not updated and you can't click them for example.
      948b5a8b
    • MirceaKitsune's avatar
      Framework for the attachment system, new object property which allows changing... · e42eeec8
      MirceaKitsune authored
      Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
      
      New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
      
      Framework for the attachment system, with no actual functionality yet
      
      Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
      
      I will also want position and rotation offsets to be possible to apply to attachments
      
      Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
      e42eeec8
    • MirceaKitsune's avatar
      Get the new animation framework properly working · 118285e6
      MirceaKitsune authored
      Store start and end frames as v2f
      
      Also move bone animations to their own function instead of object properties
      118285e6
    • MirceaKitsune's avatar
      Joint positioning and rotation code, and fix a problem related to their lua API · ba4d9302
      MirceaKitsune authored
      Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
      ba4d9302
    • MirceaKitsune's avatar
      Allow the LUA API to set animations to meshes as well as the animation speed.... · fb0c4318
      MirceaKitsune authored
      Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
      
      Support for animation blending, though for some reason it doesn't work.
      
      Don't enable animation transitions by default for many reaosons
      
      Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit
      
      Same system for bone rotation, plus a few other things I missed
      fb0c4318
    • MirceaKitsune's avatar
      Get the mesh working through the memory cache properly. Most credit goes to... · 9c8ba427
      MirceaKitsune authored
      Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
      
      Get the texture from memory as well
      
      Add .x to the list of supported formats
      
      Update LUA API documentation
      9c8ba427
    • MirceaKitsune's avatar
      Add a subfolder for models and transfer models from server to client · f9675bd2
      MirceaKitsune authored
      (obj, md2 and md3 are currently allowed)
      
      Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
      
      If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
      f9675bd2
    • MirceaKitsune's avatar
      Fix material properties and allow lighting. Models should now be affected by... · cb40b351
      MirceaKitsune authored
      Fix material properties and allow lighting. Models should now be affected by light instead of being black
      cb40b351
    • MirceaKitsune's avatar
      Properly read the mesh from LUA. · 0a020dbc
      MirceaKitsune authored
      Players can now be set to meshes using the following test script:
      
      function switch_player_visual()
      		prop = {
      			mesh="player.obj",
      			texture="player.png",
      			visual="mesh",
      		}
      	for _, obj in pairs(minetest.get_connected_players()) do
      		obj:set_properties(prop)
      	end
      	minetest.after(1.0, switch_player_visual)
      end
      minetest.after(1.0, switch_player_visual)
      0a020dbc
    • MirceaKitsune's avatar
      3D model support for players using Irrlicht. Also ready the basis for mesh... · ac97a7f7
      MirceaKitsune authored
      3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
      ac97a7f7
    • Perttu Ahola's avatar
      Revert "Don't leak textures all over the place" · e02b9574
      Perttu Ahola authored
      This causes textures to be deleted before they are no longer accessed,
      resulting in a segmentation fault. This needs to be rewritten in such a way
      that textures are deleted when the client disconnects from a server.
      
      This reverts commit 41c00e87.
      e02b9574
  2. Nov 22, 2012
  3. Nov 20, 2012
    • Anthony's avatar
      Fix server crash on /clearpassword · 3ba9b263
      Anthony authored
      According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
      3ba9b263
  4. Nov 12, 2012
  5. Nov 10, 2012
  6. Nov 09, 2012
  7. Nov 08, 2012
  8. Nov 05, 2012
  9. Nov 04, 2012
  10. Nov 03, 2012
  11. Nov 02, 2012
  12. Nov 01, 2012
  13. Oct 31, 2012
  14. Oct 18, 2012
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