- Oct 29, 2015
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paramat authored
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
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paramat authored
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- Oct 28, 2015
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kwolekr authored
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kwolekr authored
Use this macro to disallow copying of an object using the assignment operator or copy constructor. This catches otherwise silent-but-deadly mistakes such as "ServerMap map = env->getMap();" at compile time. If so desired, it is still possible to copy a class, but it now requires an explicit call to memcpy or std::copy.
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- Oct 27, 2015
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est31 authored
-> Put access to time variables under the time lock. -> Merge both time locks, there is no point to have two locks. -> Fix the lock being released too early in Environment::setTimeOfDay -> Add serverside getter so that you don't have to get the environment if you only have the server
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PilzAdam authored
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kwolekr authored
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- Oct 26, 2015
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BlockMen authored
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BlockMen authored
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kwolekr authored
Also fix a potential seed truncation issue on platforms where the range of ptrdiff_t (the underlying type of lua_Integer) is too small.
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kwolekr authored
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est31 authored
abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
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kwolekr authored
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kwolekr authored
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est31 authored
Remove outdated loglevel list from a l_util.cpp comment, and rather point to the updated code.
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- Oct 25, 2015
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PilzAdam authored
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BlockMen authored
Fixes #3280
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Rui authored
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BlockMen authored
- Disabled by default (except players) - Fixes #2984
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PilzAdam authored
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est31 authored
Previously, the invocation of Logger::addOutput(ILogOutput *out) led to an out of bounds write of the m_outputs vector, resulting in the m_silenced_levels array being modified. Fortunately, the only caller of that method was android system logging, and only since a few commits ago.
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- Oct 24, 2015
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PilzAdam authored
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PilzAdam authored
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paramat authored
Complete set of parameters for each of mandelbrot and julia sets The julia set structure often needs different iterations and scale
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est31 authored
Fixes #3291 Thanks to @arpruss for reporting the bug, and suggesting the fix. Also, remove trailing whitespaces.
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est31 authored
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est31 authored
Previously, xgettext failed to resolve the dynamic call. Thanks to @JakubVanek for pointing this out.
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est31 authored
-> Get rid of Logger::logToSystem and use normal downstream output system for android instead -> Give the downstream output system more information: enrich the log function of ILogOutput with information and add ICombinedLogOutput for easier use. -> Make Logger::getLevelLabel() static and public so that it can be used by downstream log output. -> Add g_ and m_ prefixes where required
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PilzAdam authored
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
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kwolekr authored
Thanks to SmallJoker for pointing this out.
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BlockMen authored
fixes https://github.com/minetest/minetest_game/issues/537
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cheapie authored
Index more columns in the action table of the rollback DB to improve the performance of /rollback_check
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est31 authored
Flushes the buffer of rollback actions that wait to get saved in two more situations: 1. Flushes in the destructor of the rollback. This makes the server not forget the last < 500 rollback entries when it shuts down. 2. Flushes the rollback when /rollback_check is invoked. This is neccessary as otherwise it leads to confusion if users want to test the rollback functionality by placing a node and then executing the check on it, or if the actions were very recent out of other reasons.
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kwolekr authored
- Fix thread name reset on start() - Fully reset thread state on kill() - Add unittests to check for correct object states under various circumstances
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- Oct 23, 2015
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paramat authored
Add findLiquidSurface() function to mapgen.cpp Update lua_api.txt
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- Oct 22, 2015
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Robert Zenz authored
The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")
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Leonardo authored
Currently translated at 72.6% (202 of 278 strings)
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Rui authored
Currently translated at 100.0% (278 of 278 strings)
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est31 authored
Currently translated at 100.0% (278 of 278 strings)
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- Oct 19, 2015
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Jun Zhang authored
Fixes #3262.
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