- Nov 23, 2015
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paramat authored
Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
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- Nov 21, 2015
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paramat authored
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
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Rui authored
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- Nov 15, 2015
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paramat authored
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- Nov 14, 2015
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paramat authored
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- Nov 13, 2015
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paramat authored
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
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- Nov 12, 2015
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Robert Zenz authored
The player name is now added in the field "dropped_by" on the created entity.
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- Nov 11, 2015
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paramat authored
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- Nov 08, 2015
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est31 authored
Add the v3f type, currently is just a nice placeholder for string. Currently undocumented, on wish of @PilzAdam, to support future changes.
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- Nov 07, 2015
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kwolekr authored
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- Nov 06, 2015
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paramat authored
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est31 authored
This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
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- Nov 05, 2015
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paramat authored
Use type 'string' for v3fs and add comments
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- Nov 04, 2015
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paramat authored
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- Nov 03, 2015
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kwolekr authored
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- Oct 31, 2015
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Rui914 authored
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- Oct 29, 2015
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paramat authored
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
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- Oct 25, 2015
- Oct 24, 2015
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PilzAdam authored
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PilzAdam authored
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est31 authored
Previously, xgettext failed to resolve the dynamic call. Thanks to @JakubVanek for pointing this out.
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PilzAdam authored
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
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- Oct 22, 2015
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Robert Zenz authored
The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")
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- Oct 18, 2015
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est31 authored
According to its man page, the function gettext(3) "may return a nonempty string" when msgid is "". This commit fixes a bug where the comment "" for some settings caused gettext to return a "nonempty string", in this case header info of the po file.
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- Oct 17, 2015
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PilzAdam authored
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
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- Oct 14, 2015
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ShadowNinja authored
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
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- Oct 12, 2015
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Rui authored
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- Oct 06, 2015
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Jean-Patrick Guerrero authored
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- Oct 04, 2015
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Fernando Carmona Varo authored
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- Sep 29, 2015
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est31 authored
1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
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- Sep 23, 2015
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kwolekr authored
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- Sep 21, 2015
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est31 authored
... and remove trailing whitespace.
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- Sep 14, 2015
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Rui914 authored
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- Sep 03, 2015
- Sep 01, 2015
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Rui authored
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- Aug 31, 2015
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est31 authored
Fixes #3125
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