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  1. Nov 29, 2011
  2. Oct 17, 2011
  3. Sep 22, 2011
  4. Sep 08, 2011
    • Kahrl's avatar
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp... · baf7da9d
      Kahrl authored
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
      baf7da9d
  5. Sep 07, 2011
    • Kahrl's avatar
      Removed unused camera_position and camera_direction fields from Client. Moved... · c0b35fa4
      Kahrl authored
      Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
      c0b35fa4
  6. Sep 04, 2011
  7. Sep 03, 2011
    • JacobF's avatar
      Initial sqlite3 maps. · d1a16f24
      JacobF authored
      * The map will reside in world/map.sqlite
      * It will load from the sectors folder but will not save there
      d1a16f24
  8. Jul 01, 2011
  9. Jun 26, 2011
  10. Jun 25, 2011
  11. Jun 18, 2011
  12. Jun 05, 2011
  13. May 31, 2011
  14. May 18, 2011
  15. Apr 30, 2011
  16. Apr 25, 2011
  17. Apr 21, 2011
  18. Apr 11, 2011
  19. Apr 10, 2011
  20. Apr 05, 2011
  21. Apr 04, 2011
  22. Apr 03, 2011
  23. Apr 02, 2011
  24. Mar 02, 2011
  25. Feb 28, 2011
  26. Feb 23, 2011
  27. Feb 21, 2011
  28. Feb 20, 2011
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