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  1. Nov 25, 2012
    • MirceaKitsune's avatar
      A bunch of fixes · 756db817
      MirceaKitsune authored
      No longer hide players who are dead. With models, a death animation should be used instead
      
      Some changes requested by celeron55
      
      Rename a lot of things in the code, and use better lua api function names
      
      Minor code corrections
      
      Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
      756db817
    • MirceaKitsune's avatar
      Send animations, bone overrides and attachments in entity initialization.... · 52fcb0b4
      MirceaKitsune authored
      Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
      
      Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature.
      
      Extra checks for the bone positioning / rotation code
      
      Many checks and consistency improvements to the client attachment code
      
      Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers
      
      Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though)
      
      Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children.
      
      Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object
      
      The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
      52fcb0b4
    • MirceaKitsune's avatar
      Fix some remaining issues with attachments, now they work. Tested with... · ba3fd63e
      MirceaKitsune authored
      Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
      ba3fd63e
  2. Jun 17, 2012
  3. Jun 05, 2012
  4. Mar 10, 2012
  5. Dec 01, 2011
  6. Nov 29, 2011
  7. Oct 15, 2011
  8. Jun 26, 2011
  9. Apr 21, 2011
  10. Apr 10, 2011
  11. Apr 07, 2011
  12. Apr 03, 2011
  13. Feb 21, 2011
  14. Feb 20, 2011
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