- Jun 28, 2013
-
-
kwolekr authored
-
- Jun 03, 2013
-
-
Kahrl authored
Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
-
- Mar 23, 2013
-
-
Mukul Sati authored
the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring.
-
- Mar 12, 2013
-
-
Ilya Zhuravlev authored
-
- Feb 26, 2013
-
-
kwolekr authored
-
kwolekr authored
-
kwolekr authored
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
-
- Feb 24, 2013
- Jan 23, 2013
-
-
kwolekr authored
-
- Jan 21, 2013
- Jul 27, 2012
-
-
Perttu Ahola authored
-
- Jul 23, 2012
-
-
darkrose authored
-
- Jun 17, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Jun 05, 2012
-
-
Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
-
- Jun 03, 2012
-
-
Kahrl authored
-
- Mar 29, 2012
-
-
Perttu Ahola authored
-
- Mar 28, 2012
-
-
Perttu Ahola authored
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
-
- Mar 15, 2012
-
-
Perttu Ahola authored
-
Kahrl authored
-
- Jan 22, 2012
-
-
Kahrl authored
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
-
- Nov 29, 2011
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Oct 17, 2011
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Sep 22, 2011
-
-
darkrose authored
-
- Sep 08, 2011
-
-
Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
-
- Sep 07, 2011
-
-
Kahrl authored
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
-
- Sep 04, 2011
-
-
JacobF authored
-
- Sep 03, 2011
-
-
JacobF authored
* The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there
-
- Jul 01, 2011
-
-
Perttu Ahola authored
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
-
- Jun 26, 2011
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-