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  1. Jul 18, 2011
    • Felix Krause's avatar
      * refactored liquid transformation code (has some flaws) · def87095
      Felix Krause authored
      Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
      
      This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
      def87095
    • Nils Dagsson Moskopp's avatar
      * Омская птица · f2c63305
      Nils Dagsson Moskopp authored
      f2c63305
  2. Jul 17, 2011
  3. Jul 16, 2011
  4. Jul 15, 2011
  5. Jul 14, 2011
    • Nils Dagsson Moskopp's avatar
      Merge branch 'upstream/master' · af05e4b2
      Nils Dagsson Moskopp authored
      Conflicts:
      	data/oerkki1.png
      	src/client.cpp
      af05e4b2
    • Nils Dagsson Moskopp's avatar
      * possibly improved water flow, by flyx86 · 4415d95c
      Nils Dagsson Moskopp authored
      - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
      - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
      - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
      4415d95c
  6. Jul 13, 2011
  7. Jul 11, 2011
  8. Jul 09, 2011
  9. Jul 04, 2011
  10. Jul 02, 2011
  11. Jul 01, 2011
  12. Jun 27, 2011
  13. Jun 26, 2011
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