- Apr 11, 2013
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RealBadAngel authored
Improvements to get_all_craft_recipes (see api doc)
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- Apr 06, 2013
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sapier authored
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- Apr 05, 2013
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Diego Martínez authored
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MirceaKitsune authored
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- Apr 03, 2013
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PilzAdam authored
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- Apr 01, 2013
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kwolekr authored
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- Mar 29, 2013
- Mar 28, 2013
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PilzAdam authored
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- Mar 25, 2013
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kwolekr authored
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- Mar 24, 2013
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Perttu Ahola authored
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kwolekr authored
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- Mar 23, 2013
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Jeija authored
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
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RealBadAngel authored
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- Mar 21, 2013
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 17, 2013
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RealBadAngel authored
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Jeija authored
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- Mar 06, 2013
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RealBadAngel authored
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kwolekr authored
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- Feb 28, 2013
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sfan5 authored
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- Feb 24, 2013
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PilzAdam authored
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RealBadAngel authored
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- Feb 12, 2013
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RealBadAngel authored
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- Jan 23, 2013
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RealBadAngel authored
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- Jan 21, 2013
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sapier authored
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- Jan 07, 2013
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sapier authored
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RealBadAngel authored
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- Jan 04, 2013
- Jan 02, 2013
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Perttu Ahola authored
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sapier authored
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- Dec 30, 2012
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RealBadAngel authored
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- Dec 17, 2012
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PilzAdam authored
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Ilya Zhuravlev authored
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- Dec 01, 2012
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RealBadAngel authored
Fixed also game bug drawing dragged item behind fields, buttons etc.
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PilzAdam authored
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
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- Nov 30, 2012
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Matthew I authored
Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.
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- Nov 25, 2012
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Perttu Ahola authored
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MirceaKitsune authored
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
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