- Feb 24, 2016
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RealBadAngel authored
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paramat authored
In the calculation of y_start, when 'column height max' was large it caused nmin.Y + max_height > nmax.Y - max_height Now, in this situation y_start is set to the midpoint between nmin.Y and nmax.Y Limit y0 and y1 to between nmin.Y and nmax.Y, otherwise index calculation, which has no checks for limits, places them at unwanted locations in the voxelmanip
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- Feb 23, 2016
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Loïc Blot authored
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- Feb 22, 2016
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orwell96 authored
As stated in this forum thread [1], I noticed that there is a 2 second interval in which inventory changes are shown on the client. @yyt16384 found the source of these 2 seconds: m_nothing_to_send_pause_timer is set to 2.0 every time there are no changes to make, but this timer is not reset when SetBlockNotSent or setBlocksNotSent are invoked. So in worst case, the changed block will be sent over 2 seconds too late. With this change, changed inventories are updated almost immediately, but it causes additional connection load.
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est31 authored
Newest leveldb commit breaks build. With no fix in sight, there is no other way than to fall back to the last working leveldb revision, and hardcode it. Workaround for upstream bug https://github.com/google/leveldb/issues/340
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RealBadAngel authored
Fixes #3719 Closes #3753
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Jeija authored
This allows mods to perform both asynchronous and synchronous HTTP requests. Mods are only granted access to HTTP APIs if either mod security is disabled or if they are whitelisted in any of the the secure.http_mods and secure.trusted_mods settings. Adds httpfetch_caller_alloc_secure to generate random, non-predictable caller IDs so that lua mods cannot spy on each others HTTP queries.
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Jeija authored
Instead, perform a POST request with post_data.
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- Feb 21, 2016
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RealBadAngel authored
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RealBadAngel authored
Closes #3748
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RealBadAngel authored
Fixes #3378 Closes #3751
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BlockMen authored
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- Feb 20, 2016
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Loïc Blot authored
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gregorycu authored
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ShadowNinja authored
Also, downgrade the error to a warning.
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Jeija authored
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- Feb 19, 2016
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RealBadAngel authored
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RealBadAngel authored
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ShadowNinja authored
Previously you could steal a secure environment from a trusted mod by wrapping request_insecure_environment with some code like this: local rie_cp = minetest.request_insecure_environment local stolen_ie function minetest.request_insecure_environment() local ie = rie_cp() stolen_ie = stolen_ie or ie return ie end
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paramat authored
'cam_pos_nodes -/+ box_nodes_d' can exceed the range of v3s16 when a player is near the world edge using a large view range This previously caused world to disappear Create new function getBlocksInViewRange() called from updateDrawList() and renderMap() Correct code style throughout updateDrawList() and renderMap()
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- Feb 18, 2016
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RealBadAngel authored
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RealBadAngel authored
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- Feb 16, 2016
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RealBadAngel authored
- Feb 15, 2016
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RealBadAngel authored
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- Feb 14, 2016
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Loïc Blot authored
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RealBadAngel authored
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- Feb 13, 2016
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RealBadAngel authored
Fixes #3701.
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RealBadAngel authored
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est31 authored
Thanks @ExcaliburZero for noticing. Fixes #3698.
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- Feb 11, 2016
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Loïc Blot authored
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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Loïc Blot authored
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RealBadAngel authored
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RealBadAngel authored
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RealBadAngel authored
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paramat authored
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Diego Martínez authored
This makes the functions a bit faster since they don't have to recreate the tables every invocation, and makes the code more readable. Also, document `wallmounted_to_dir`. The function was implemented but not documented in `lua_api.txt`.
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Kahrl authored
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Kahrl authored
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