- Mar 11, 2016
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Auke Kok authored
This privilege allows map protection bypassing for server operators and world moderators. Initially I had thought that bypassing protection mods would have been something that could entirely be done inside mods and minetest_game, but the concept of protection is defined in core, in the code of core.is_protected(). I don't feel that it would be logical to introduce a protection concept in core, but not some way around that for server operators to maintain map parts that need fixing, de-griefing or cleanup. Others had noticed the same problems, and proposed a patch to minetest_game. That patch is fine by itself, but it fails to add protection bypass functionality for digging normal nodes and placing nodes. So, instead, we indroduce the new priv "protection_bypass" in core, and modify 'on_place_node' and 'node_dig' to allow bypassing node protections if the player holds this priv. This priv was tested with protector redo by tenplus1. A followup patch to Minetest Game will include allowing special checks for doors, trapdoors, chests in Minetest Game. Protection mods will likely want to mimic the changes in their relevant code sections.
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- Mar 09, 2016
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Auke Kok authored
We can just test for the presence of these settings nicely here, no need to use a try / catch construct.
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Auke Kok authored
I've written several experimental bits of code that revolve around the need for a consistent calendar, but implementing one is extremely hard in mods due to time changes and mods overriding core.get_timeofday(), which will conflict. The second part of the problem is that doing this from a mod requires constant maintenance of a settings file. An implementation in core is trivial, however, and solves all of these problems at virtually no cost: No extra branches in server steps, and a single branch when minetest.set_time_of_day(), which is entirely reasonable. We store the day_count value in env_meta.txt. The use case is obvious: This change allows mods to create an actual virtual calendar, or properly account for seasonal changes, etc.. We add a "/days" chatcommand that displays the current day count. No permissions are needed. It can only retrieve the day count, not modify it.
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- Mar 07, 2016
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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est31 authored
* Replace string by-val passing with const reference * Fix code style * Remove redundant `int table` definition and indentation level
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est31 authored
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ShadowNinja authored
Throwing a LuaError calls destructors as it propagates up the stack, wheres lua_error just executes a longjmp.
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Jean-Patrick Guerrero authored
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Rui914 authored
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- Mar 05, 2016
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srfqi authored
Missing `valleys` in `settingtypes.txt` and `minetest.conf.example`.
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Jean-Patrick Guerrero authored
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MoNTE48 authored
* Update OpenSSL (thanks @sapier, i use his patch!), Curl and SQLite3. * Remove old arm config. Almost all phones that use ARMv5 have 1 core and 256-512 RAM, it's about 2-5 FPS. * Do -O3 optimization for libs and remove -fexpensive-optimizations for Minetest (-O3 includes this! Read gcc docs). * OpenSSL fix - thanks @sapier, again.
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- Mar 04, 2016
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Duane Robertson authored
Increase maximum spawn altitude to reduce spawn issues.
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paramat authored
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- Mar 03, 2016
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Jeija authored
Fixes #3764
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ShadowNinja authored
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ShadowNinja authored
This function could be used to steal insecure environments from trusted mods.
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ShadowNinja authored
This still only supports 256 characters, but that's because Irrlicht's clipboard handlers don't support wide characters.
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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Esteban I. Ruiz Moreno authored
keymap_console opens a full window for chat history browsing.
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Aleksey Vorona authored
Fixed a minor mistake that made it appear as if the inventory is serialized multiple times - once per each variable. In fact it is serialized once per each node.
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- Mar 01, 2016
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- Feb 28, 2016
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ShadowNinja authored
Having a non-power-of-two image broke the Android app.
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- Feb 27, 2016
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paramat authored
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Duane Robertson authored
Lower water table where base humidity is low. Alter heat and humidity to compensate for river humidity and altitude chill. Correct misuse of surface_max_y in generateTerrain. Remove sand trails in the water at river mouths. Remove river water below water_level. Correct heat/humidity calculations where noises are less than zero. Correct heightmap errors as much as possible. Make humidity calculations more readable.
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est31 authored
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est31 authored
If the default value of a setting was empty, it previously generated a trailing space.
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Dmitry Smirnov authored
Currently translated at 61.3% (483 of 787 strings) (Merger of five commits)
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Vasily Pavlov authored
Currently translated at 49.5% (390 of 787 strings) (Merger of three commits)
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