- Jun 08, 2012
-
-
Perttu Ahola authored
-
- Jun 06, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Jun 05, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
-
Perttu Ahola authored
-
- Jun 03, 2012
-
-
darkrose authored
-
darkrose authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- May 21, 2012
-
-
Perttu Ahola authored
-
- Apr 14, 2012
-
-
Perttu Ahola authored
-
- Apr 09, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Apr 08, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Apr 07, 2012
-
-
Perttu Ahola authored
-
Sergey Gilfanov authored
-
- Apr 06, 2012
-
-
Perttu Ahola authored
-
- Apr 01, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Mar 31, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Mar 30, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
-
Perttu Ahola authored
-