- Nov 25, 2012
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MirceaKitsune authored
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed. Support for animation blending, though for some reason it doesn't work. Don't enable animation transitions by default for many reaosons Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit Same system for bone rotation, plus a few other things I missed
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MirceaKitsune authored
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
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MirceaKitsune authored
(obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
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MirceaKitsune authored
Fix material properties and allow lighting. Models should now be affected by light instead of being black
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MirceaKitsune authored
Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
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MirceaKitsune authored
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
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Perttu Ahola authored
This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87.
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- Nov 22, 2012
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Ilya Zhuravlev authored
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- Nov 10, 2012
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PilzAdam authored
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- Nov 09, 2012
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
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- Nov 08, 2012
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Perttu Ahola authored
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RealBadAngel authored
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- Nov 04, 2012
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RealBadAngel authored
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- Nov 02, 2012
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Kahrl authored
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Perttu Ahola authored
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PilzAdam authored
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- Oct 18, 2012
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Kyle authored
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- Sep 09, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Sep 07, 2012
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Ilya Zhuravlev authored
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- Sep 05, 2012
- Sep 04, 2012
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Perttu Ahola authored
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Perttu Ahola authored
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
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Perttu Ahola authored
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
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Perttu Ahola authored
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
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- Sep 03, 2012
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Perttu Ahola authored
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- Sep 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
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- Sep 01, 2012
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Perttu Ahola authored
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Thomas Lauro authored
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Perttu Ahola authored
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Thomas Lauro authored
- Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55)
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Perttu Ahola authored
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Sergey Gilfanov authored
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Perttu Ahola authored
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