- Mar 22, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Mar 21, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Mar 20, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Mar 19, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Mar 18, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded
-