- Nov 19, 2014
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ShadowNinja authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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Kahrl authored
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- Nov 18, 2014
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SmallJoker authored
Errors found by @Sokomine.
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srfqi authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Nov 15, 2014
- Nov 14, 2014
- Nov 13, 2014
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Wouters Dorian authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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kwolekr authored
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kwolekr authored
Mapgen v5: Fix minor style issue
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kwolekr authored
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kwolekr authored
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
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RealBadAngel authored
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- Nov 11, 2014
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Zeno- authored
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- Nov 10, 2014
- Nov 09, 2014
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Wuzzy authored
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- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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Zeno- authored
See: https://github.com/minetest/minetest/issues/1790
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Zeno- authored
a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
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paramat authored
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RealBadAngel authored
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ShadowNinja authored
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Ryan Newell authored
Also shortens some related code and adds more parameters to string.split.
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SmallJoker authored
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- Nov 03, 2014
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Zeno- authored
Fix time of day persistence Fix wield item being updated every frame causing small performance hit Rename some classes and variables
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- Nov 02, 2014
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Kahrl authored
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Zeno- authored
Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
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Kahrl authored
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Zeno- authored
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Zeno- authored
The following is a record of 31 commits before squashing: Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism" This reverts commit b49e5cfc. Basic reformatting with astyle -- additional formatting will be modified, manually, as the need for it is encountered Start "outlining" what a MinetestApp class might look like Add MinetestApp::shutdown() Converted class member functions to camelCase and created protos for new functions First stage of connect to server done Add get itemdefs/nodedefs/media code Init clouds, camera, sky, init GUI, HUD Input handling Client events, camera, sound, draw Fix wield hand getting stuck digging and add debug text back Fix FPS Added profiler graph back Fix FPS issue Need to work out what went wrong and clean up the copy/paste stuff Annotate Various: Rewrote limitFps() Limited scope of some variables Jitter calcs Reduce scope of objects Move some stuff out of ::run and minor formatting cleanup Scope reduction Function splits Removed old (broken) limitFps() Added exception handling back Fixed some formatting Reverted commented out unit tests (uncommented them) Slow clouds down on loading and media screens so the behaviour is like the original the_game() Formatting/style (no functional changes) Manually reapply upstream b49e5cfc: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism Fixed silly errors on my part Minor formatting cleanups Removed strange differentiation in FPS limiting when loading FPS limiting was done differently if cloud_menu_background was true, which does not make sense Cleaning up Add some comments
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- Nov 01, 2014
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kwolekr authored
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- Oct 30, 2014