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Created with Raphaël 2.2.011Jan10910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109832130Oct2928272624232221201918987532130Sep28252221201918191817141163129Aug25242322211916151410529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr2725242322212019181615141312Mapgen V5: Move cave generation from base terrain loop to optional functionRemove builtin_biome.lua from builtin and add simple biome minimalLua-api.txt: Document that paramtype='light' results in light propagation with attenuation and is essential for a light source to spread it's lightDisable sound and key binding settings in "pause" menu on androidFix invalid stepheight increase calculation on androidIncrease stepheight on android by 0.5 to smoothen movementFix clipping rectangle of GUITable row highlightChange default font sizes to 14(freetype) and 10(non-freetype)Set default value for ENABLE_REDIS to 0Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"Remove automatic consistent formspec size <-> font size (now has to be done manually)Removed superfluous facedir check in mapblock_mesh.cppFix logic of checkbox formspec element validity checkingFix memory leaks due to messed up memory handling for particles as well as their spawnersSplit gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devicesFix facedir > 23 causes segfault in clientSwitch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72Remove included SQLite3Add SQLite3 libraries to buildbotReturn step smoothing value to 23Mapgen V6: Re-enable liquid flowingRemove accidentally added non-ft font filesFix armv7 using arm arch while arm uses armv7Fix direction property of HUDFix emerge thread not cleaning up emerge queue on shutdownSwitch android build to external sqlite3Fix andorid build errorImplement X11 dpi autodetectionFix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)Fixes for androidAdd registered_ores and registered_decorationsPrevent client crashing if an NDT_AIRLIKE node is droppedShorten ManualMapVoxelManipulator to MMVManipOptionally specify propagateSunlight area in calcLightingFix off-by-one error in `string:split` implementation.Exclude vertical mapblock borders when setting lightNodeDef: Clear NodeResolver related entries too in clear()Add minetest.generate_ores() and minetest.generate_decorations()Fix broken android version due to new openssl not linking correct to curlNodeResolver: Perform callback immediately if node registration phase finished
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