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Illuna-Minetest
illuna-minetest
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080002f8ed1af6d34cdc6f5abff0f51586ca831c
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Make non-fancy leaf texture to go in texture atlas too
Add ServerActiveObject::removingFromEnvironment()
Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1) it was not used, 2) if it will be used, it won't need to do that anymore
Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling
Fix loading of legacy MaterialItems (was loaded as a quite random type)
Fix texture atlas not being created correctly
Include the freedesktop.org-standard .desktop file in misc/ to aid package makers
Remove old stuff from misc/
Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.
Wireshark dissector: correct messed up field names
Wireshark dissector: Add TOSERVER_RESPAWN and TOCLIENT_DEATHSCREEN, plus some failed assertion fix (well, hack).
Enable simple drag and drop in inventory
Inventory move-to-slot hilighting
Note in init.lua the methods specific to the "generic" node metadata
Fix conditional bug in inventory
Fix structs being declared as classes
Fix sand to be cookable to glass
Update version in CMakeLists.txt to 0.4.dev-20111201-1
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly)
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
Update version in CMakeLists.txt to 0.4.dev-20111201-0
0.4.dev-2011120…
0.4.dev-20111201-0
Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
Load count 0 in itemstring as 1
Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua
ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list
Add ObjectRef:punch and ObjectRef:right_click to Lua API
List added functions in default/init.lua
Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API
Reworked the inventory move handling code, hopefully fixed more problems than caused
Fix player getting reset to 0,0 at connect if being far from 0,0
Version 0.4.dev-20111129-2
Modify builtin ABMs to have lower interval and higher trigger non-chance
Proper player inventory and hp modification tracking and sending accordingly
Tune main menu a bit and show version number in there
Better version match fail messages from server
dev-20111129-1
Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit
Handle items with m_count==0 sanely when placing
Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE
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