Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default
  • stable-0.2
  • stable-0.3
  • stable-0.4
  • 0.4.15
  • 0.4.14
  • 0.4.13
  • 0.5.0-dev
  • 0.4.12
  • 0.4.11
  • 0.4.10
  • 0.4.9
  • 0.4.8
  • 0.4.7-MSVC
  • 0.4.7
  • 0.4.6
  • 0.4.5
  • 0.4.4
  • 0.4.3
  • 0.4.2-rc1
  • 0.4.1
  • 0.4.0
  • 0.4.dev-20120606
  • 0.4.dev-20120603
24 results
Created with Raphaël 2.2.01Dec30Nov291398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131Jul30292524232423Make non-fancy leaf texture to go in texture atlas tooAdd ServerActiveObject::removingFromEnvironment()Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1) it was not used, 2) if it will be used, it won't need to do that anymoreFix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handlingFix loading of legacy MaterialItems (was loaded as a quite random type)Fix texture atlas not being created correctlyInclude the freedesktop.org-standard .desktop file in misc/ to aid package makersRemove old stuff from misc/Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.Wireshark dissector: correct messed up field namesWireshark dissector: Add TOSERVER_RESPAWN and TOCLIENT_DEATHSCREEN, plus some failed assertion fix (well, hack).Enable simple drag and drop in inventoryInventory move-to-slot hilightingNote in init.lua the methods specific to the "generic" node metadataFix conditional bug in inventoryFix structs being declared as classesFix sand to be cookable to glassUpdate version in CMakeLists.txt to 0.4.dev-20111201-1Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly)Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilersUpdate version in CMakeLists.txt to 0.4.dev-20111201-00.4.dev-2011120…0.4.dev-20111201-0Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.Load count 0 in itemstring as 1Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_listAdd ObjectRef:punch and ObjectRef:right_click to Lua APIList added functions in default/init.luaAdd get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in APIReworked the inventory move handling code, hopefully fixed more problems than causedFix player getting reset to 0,0 at connect if being far from 0,0Version 0.4.dev-20111129-2Modify builtin ABMs to have lower interval and higher trigger non-chanceProper player inventory and hp modification tracking and sending accordinglyTune main menu a bit and show version number in thereBetter version match fail messages from serverdev-20111129-1Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bitHandle items with m_count==0 sanely when placingPrint debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE
Loading