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Illuna-Minetest
illuna-minetest
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0b4b9e7f3a6087ac3270bd092a3606a796a90c78
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Check if width, height or start index of a list[] is negative
Optimize shaders code. Add settings at compile time.
Mapgen Indev: Fix segfault in cave generation due to uninitialized variable
Fix shaders on some GPUs
Fix leak and possible segfault in minetest.set_mapgen_params
EmergeManager: Fix Lua mapgen override param handling
Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6
Move script_run_callbacks to Lua
Fix paralax occlusion setting
Fix small mistake in Lua API docs
Fix win32 jthread implementation
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
Only create one alias metatable
Use a table in set_physics_override()
Add sneak and sneak_glitch to set_physics_override()
Fix LevelDB maps
Shaders rework.
Dont move item back when not clicking on a slot
Rename names -> can_see_far_names in announce
Fix broken async locking in release build
Remove link to #, add unlimited_player_transfer_distance to announce
Fix MinGW build
Cleanup jthread and fix win32 build
Cavegen: Fix possible out-of-bounds heightmap access
Decoration: Add schematic Y-slice probability support
Fix log threadname lookup handling not beeing threadsafe
Assume a selection box for fences
Add error handler to async step
Optimize table creation
Add documentation for minetest.swap_node
Add minetest.swap_node
Fix MSVC build.
Change default value of is_ground_content to true
LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored
LuaVoxelManip: Add get_light_data() and set_light_data()
Fixed potential NULL pointer and leak when setting node metadata
Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues
Fix broken thread stop handling
Fix old gcc build
Fix modstore/favourites hang by adding asynchronous lua job support
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