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Illuna-Minetest
illuna-minetest
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1274bf74f67ea3dd115ebc7878baff918cc89d21
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master
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
0.4.7-MSVC
0.4.7
0.4.6
0.4.5
0.4.4
0.4.3
0.4.2-rc1
0.4.1
0.4.0
0.4.dev-20120606
0.4.dev-20120603
24 results
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Created with Raphaël 2.2.0
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Better spawn position finding and checking
Update changelog and call this 0.3.1
0.3.1
0.3.1
Fix water-glass and water-lava surfaces
Call this 0.3.dev-20111108
Reset block usage timer on client only if it is very probably drawn
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit
Infinite packet flood test for debugging the new network layer
Command-line signal handling for Windows
Make water invisible next to underwater glass
Improve "compile on Windows" section in readme
Call this version 0.3.dev-20111104
Add option to set water opaque (mainly for stylistic choice)
Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt
Make CONTENT_IGNORE to not block the view when occlusion culling
Disable mipmapping because it is sometimes ugly
Possible fix to bases of islands/hills getting culled out too early
Tune occlusion culling a bit more
Tune occlusion culling a bit
Very simple occlusion culling
occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows)
Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
Set version to 0.3.0 and update changelog
0.3.0
0.3.0
Fix an obvious bug in utility.h
Attempt a workaround to the network layer segfault
Make it to compile on MSVC2010
0.3.dev-20111021
0.3.dev-20111021
0.3.dev-20111021
Some tuning in m_max_packets_per_second algorithm
Improve Connection with threading and some kind of congestion control
Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code
Fix apple inventory texture
Fix and tune block sending
Add enable_2d_clouds setting for usage on lower-end machines
Try to tune fog to work well on high-end machines also
Fix possible NULL dereference in MobV2CAO::step
Tune map rendering and related diagnostics
set backface culling off again for torches, ladders, rails and signs
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