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Illuna-Minetest
illuna-minetest
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16d208e1dd7c776d348bc050e766442cfc0758f4
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master
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
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0.5.0-dev
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0.4.11
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24 results
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Created with Raphaël 2.2.0
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Formspec: recreate item_image_button pressed state for its image and label
Remove unused 'm_selection_active' field
v2d & aabbox3d<f32> & sky cleanups
Drop luaentity_common.h which is not included anywhere
Use single box for halo mesh
Set proper GLSL pixel shader version
Dump shader programs on compile errors
Documentation: Remove now unused 'vertical spawn range'
Initialize facedir and wallmounted tables only once.
Log /clearobjects mode
Add '/clearobjects quick'
Fix backface culling when connecting to new servers.
Fix inverted conditions in shader.cpp
shader.cpp: don't test twice if shader programs are present
FormSpec: Add StaticTextSpec and superimpose over item image buttons
Filmic HDR tone mapping
Remove ClientMap::m_camera_mutex
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
Use inventory_image in the first place for inventory item mesh
Cleanup selection mesh code, add shaders for halo and selection boxes
builtin: Fix `print` crashing on nil "holes".
small drawItemStack cleanup
Use meshes to display inventory items
Use tangent space meshes only when shaders are enabled
Add admin command which says who the administator is for the server.
Implement OSX Travis builds
Mgvalleys: fix riverbeds below sea level
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
Mgvalleys: use standard caves
Fix OSX building issue caused by ad884f2
Don't pass non-const references to collision methods
New timer design.
Clocksource: use a better clock if available.
Don't print whole json data buffer to errorstream on error
Translated using Weblate (Italian)
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Translated using Weblate (Portuguese (Brazil))
Translated using Weblate (Portuguese (Brazil))
Translated using Weblate (Portuguese)
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