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Created with Raphaël 2.2.026Jun252322201918171687543212131May302930292423222322212019181716151496330Apr2927262524232221191512111098654322Mar128Feb272624232119181716151413121110865432130Jan29282625242321181716151098729Dec2726252423222120191814131211130Nov2927fixed block unloading from memory (a better fix coming next)Made the initial loading screen slightly more aliveadded screenshot key F12 (from spongie)Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiechanged one "if" to "else if" in content_mapblock.cppreorganized stufftuned mapgenchanged water color in farmeshupdated noise stuffreorganized a lot of stuff and modified mapgen and objects slightly while doing itimproved player fall damage detectionbackported cactus, papyrus and claybackported cactus, papyrus and claysmall fixsmall fixMerge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_mergeMerge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_mergeadded and commented out some debug outputeven more code refactoringmore reorganizing of map codecleaned map stuffmoved mapgen stuff around abitmoved map generator to separate source filesadded minetestmapper in utils/mapgen stuffadded correct data to new images, added comments in main.cppNew map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)Reorganizing stuff (import from temporary git repo)disabled farmesh in default settingsfixed servermain.cpp lacking filesys.hpath_userdata is now created before potentially creating debug.txt in theremoved the mac include in porting.cpp out of namespacefixed a segfault in case of wrong input from network on the server (reported by spongie)uh oh, forgot to add treeprop.png to the repoModified the mesh update thread's sleep time to speed it up (it was way too high)lol, i have apparently used python too much...added a small php exampleAdded endianess to procotol.txtFixed typo in protocol.txtupdated protocol.txt
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