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Created with Raphaël 2.2.011Dec98732130Nov2827262423201816171514151413121110987654231Oct30282726252421201917161514131211989865432130Sep29252321191715141312109830Aug29272622212019181412111054330Jul29282726242112108754328Jun24171411987543231May3028272623242322211716151413121110111098765432130Apr2829282625242322212015141211108763231Mar30292725242119161514121197654323128Feb2726252322212019181615141311109874231Jan292825Fix computation of viewing range (in blocks) sent to server (#4882)Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)Buildbot: Update LuaJIT versionSimple decorations: Fix range check for deco->deco_param2Android: fix build and update depsUpdate credits (#4827)Simple deco: Allow setting param2 value on placementFog: Make fraction of visible distance at which fog starts configurableLiquids: Update flow on block loadLiquids: Preserve flow state if 'ignore' is a neighbourMap::isValidPosition: Return false instead of throwing exceptionOptimize block sent: Fix rendering issueBiomes: Increase heat and humidity noise spread to 1000Don't send a join message in singleplayer mode.Fix incorrect docs about minetest.hud_replace_builtin (#4833)Very small documentation fix. (#4830)Lua_api.txt: Clarify use of looping soundsMgv7 floatlands: Various improvementsOptimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)Allow restricting detached inventories to one playerLimit light_source in the engine (#4814)Fix filepath > RemoveRelativePathComponent unittestWieldhand: Allow overriding the handFix fs::RemoveRelativePathComponents for paths with a leading dot componentFix secure io.linesFix secure io.open without modeMake supplying empty formspec strings close the formspec (#4737)No functional changes. Credit gcuFix superflous shader setting updates (#4800)Tool break: Reduce gain of break soundsParticles: Make attached particle spawners respect the parent's yawBuiltin/../item: Enable tool breaking soundsIntroduce builtin_shared and use it to fix #4778Fix unexplained shader issue (glsl compiler bug??) (#4757)Lua_api.txt: Naming convention for custom item/entity fieldsMgv7: Add optional floatlands, disabled by defaultRevert "Adding particle blend, glow and animation (#4705)"Adding particle blend, glow and animation (#4705)Rename nodeupdate and nodeupdate_single and make them part of the official APIInstall texture_packs.txt to DOCDIR
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