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Illuna-Minetest
illuna-minetest
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22f78ea38e415c40ef445786b77788a40f4ddac3
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Created with Raphaël 2.2.0
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Fix computation of viewing range (in blocks) sent to server (#4882)
Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)
Buildbot: Update LuaJIT version
Simple decorations: Fix range check for deco->deco_param2
Android: fix build and update deps
Update credits (#4827)
Simple deco: Allow setting param2 value on placement
Fog: Make fraction of visible distance at which fog starts configurable
Liquids: Update flow on block load
Liquids: Preserve flow state if 'ignore' is a neighbour
Map::isValidPosition: Return false instead of throwing exception
Optimize block sent: Fix rendering issue
Biomes: Increase heat and humidity noise spread to 1000
Don't send a join message in singleplayer mode.
Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Very small documentation fix. (#4830)
Lua_api.txt: Clarify use of looping sounds
Mgv7 floatlands: Various improvements
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Allow restricting detached inventories to one player
Limit light_source in the engine (#4814)
Fix filepath > RemoveRelativePathComponent unittest
Wieldhand: Allow overriding the hand
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
Fix secure io.lines
Fix secure io.open without mode
Make supplying empty formspec strings close the formspec (#4737)
No functional changes. Credit gcu
Fix superflous shader setting updates (#4800)
Tool break: Reduce gain of break sounds
Particles: Make attached particle spawners respect the parent's yaw
Builtin/../item: Enable tool breaking sounds
Introduce builtin_shared and use it to fix #4778
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Lua_api.txt: Naming convention for custom item/entity fields
Mgv7: Add optional floatlands, disabled by default
Revert "Adding particle blend, glow and animation (#4705)"
Adding particle blend, glow and animation (#4705)
Rename nodeupdate and nodeupdate_single and make them part of the official API
Install texture_packs.txt to DOCDIR
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