Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default
  • stable-0.2
  • stable-0.3
  • stable-0.4
  • 0.4.15
  • 0.4.14
  • 0.4.13
  • 0.5.0-dev
  • 0.4.12
  • 0.4.11
  • 0.4.10
  • 0.4.9
  • 0.4.8
  • 0.4.7-MSVC
  • 0.4.7
  • 0.4.6
  • 0.4.5
  • 0.4.4
  • 0.4.3
  • 0.4.2-rc1
  • 0.4.1
  • 0.4.0
  • 0.4.dev-20120606
  • 0.4.dev-20120603
24 results
Created with Raphaël 2.2.029Jun2827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec3025242322211918171615141312119876543130Nov29302928272524232119181716151412111098765432118Oct171614875129Sep282623201816171511109876543231Aug3029262519181716151413111087Make player files saving againMasterserver: Fix undefined playersAdd prefixes to enum values and fix style issuesMake GUITable mouse wheel scrolling fasterFix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to earlyFix wrong status text rectangle. Fix for #1412Add separate download timeout to allow download of bigger files or on low bandwidth linesFix statement not set NULL on deletionAdd setting for tooltips show delay.Tooltips rework.Handle missing tablecolumns[], fixes bug #1187GUITable typo fixes in commentsStore the maximum player file tries in a constantOnly try to load from possible player filesOnly keep players loaded while they're connectedRemove confusing code block from SQLite3 databaseClear inventory before setting listsFix Windows buildFix race condition on accessing m_time_of_day_speed causing day night race on some architecturesRemove MapVoxelManipulator not really used by anyoneRemove emerge and speedup addArea by using memcopy instead of one by one assignmentMinor fix in check orderDon't keep temporary images in RAMAvoid doing a full material compare if not even first texture does matchSpeedup attachement handling by replacing vector search by direct array access and secondary child lookup vectorUse memset for flag initialization (compiler optimization is way better)Speedup getTileInfo by up to 30%Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping arrayFix menu crash due to lack of favourites listFix sqlite3 map shutdown fails due to missing to finalize list statementSupport for scalable font and gui elementsFix uncought deserialization error on receiving dataFix server assert in case of invalid message from client, just kick that client.Don't handle lack of IPv6 as fatal in unit testsFix labels and vertlabels on some systems.Fix small memory leaks on shutdownFix build on big endian architectures.Fix chat overlaying full screen, now it's gonna overlay only up to length of longest lineFix newline not handled to to interpreting it as invisible charFix broken serverdescription in multiplayer tab
Loading