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Created with Raphaël 2.2.010Jul987542130Jun29282725242322212018171615141312119632131May3029282726242322212019181918171615131211987654543129Apr27262726242322212019181716171614131211876532131Mar30292827252425242322212221201918171615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan28272524232221202120181918171615161514131211109109878Misc. minor fixesLittle coding style fix on porting.hSettings: pass name to callbacks by referenceUpdate clouds enable_3d_clouds when setting changedWindows: Fix some warnings.Biome API decorations: 'spawnby' searches a 3D neighbourhoodAdd new leaves style - simple (glasslike drawtype)Use UTF-8 instead of narrowClean-up Minimap codeMgv7: Auto-set lowest mountain generation levelClient: better m_proto_ver initialisationUse minetest logging facilities for irrlicht log outputMgv7: Lower base of mountain generation to -112 and define constantFix endless loop since grandparent commitFix attempt to start a world when no world is selected/createdCraftdef: Use numbers instead of iteratorsFix missing check for 0 in craft replacementsFix code style from recent commits and add misc. optimizationsSet server_announce to world.mt and respect modes when changing subgameShaders fixes and cleanup relief mapping code.Fix world.mt not written when selecting modeInventory manager style cleanup and further checksDisable mesh cache by defaultCavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTHAdd android tools environment to gitignoreMake m_blocks_cache privateDefer minimap update when shape changedClose keybind settings menu with escFix single click world selectFix bugs in mainmenuBiome API: Increase heat and humidity noise spreads to 1000Add UpdateThread and use it for minimap and mesh threadsFix *BSD build with GNU iconvAdd Lua errors to error dialogBugfix: variable type mismatchBugfix: minimap was updated only with loading new blocks, allow forced updates with changing player posMinimap updateRemove busy polling inside minimap threadMgv5/mgv7 caves: Remove sand found in underground tunnelsAdd minimap feature
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