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Illuna-Minetest
illuna-minetest
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272909359a4ed8de25b10233994e7395a47ba0ca
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Created with Raphaël 2.2.0
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Fix another typo in example configuration
Fix typo in default configuration file
Log unhandled exceptions in connectionthreads to errorstream
Fix access to invalid data on reception of packet with size 0
Change screenshot colorformat properly
Don't save alpha channel in screenshots (fixes #1451)
Add LuaVoxelManip methods: get_node_at() and set_node_at()
Update Mapgen VoxelManipulator on buffer invalidation
Save previously generated blocks on Mapgen blitback
Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes
Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
Remove invalid doc about minetest.get_time_us()
Add missing doc for minetest.get_us_time()
Allow use all 6 faces for special tiles.
Fix retval of entity.get_staticdata beeing lost while profiling is enabled
Add lua exception handling test code
Fix LuaJIT exception wrapper
Fix seg fault if popping from empty stack (L-system trees)
Add video driver selection to settings menu (based uppon idea from webdesigner97)
Minimal game: add /dummyball <count> command
Fix chat messages capturing mouse interactions for menu/formspecs
Use pause_fps_max also on multiplayer
Add ^[mask texture modifier
Reduce time of red screen when damaged
ban.cpp refactoring
Fix to to too two times
Add player name length checks
Fix "ghost" blocks if block update is "on wire" while player digs nodes
Improve timeout calculation
Correct spelling mistakes in documentation
Fix wrong Icon name in minetest.desktop
Remove buildable_to nodes without dropping item when replaced by a falling node
Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Don't call a player event without having player to do a event for
Fix caption of config mods button (simple menu)
Mod profiling support
Make scrollbar scale according to DPI and scaling factor
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
Revert "Fix inventory items blinking on item preloading"
Fix inventory items blinking on item preloading
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