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Created with Raphaël 2.2.011Sep63129Aug25242322211916151410529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec3025242322211918171615141312119876543130Nov29302928272524232119181716151412111098765432118Oct171614875129Sep28262320181617Fix another typo in example configurationFix typo in default configuration fileLog unhandled exceptions in connectionthreads to errorstreamFix access to invalid data on reception of packet with size 0Change screenshot colorformat properlyDon't save alpha channel in screenshots (fixes #1451)Add LuaVoxelManip methods: get_node_at() and set_node_at()Update Mapgen VoxelManipulator on buffer invalidationSave previously generated blocks on Mapgen blitbackFix only one texture being updated on window resize breaking sidebyside and topbottom 3d modesFix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8Remove invalid doc about minetest.get_time_us()Add missing doc for minetest.get_us_time()Allow use all 6 faces for special tiles.Fix retval of entity.get_staticdata beeing lost while profiling is enabledAdd lua exception handling test codeFix LuaJIT exception wrapperFix seg fault if popping from empty stack (L-system trees)Add video driver selection to settings menu (based uppon idea from webdesigner97)Minimal game: add /dummyball <count> commandFix chat messages capturing mouse interactions for menu/formspecsUse pause_fps_max also on multiplayerAdd ^[mask texture modifierReduce time of red screen when damagedban.cpp refactoringFix to to too two timesAdd player name length checksFix "ghost" blocks if block update is "on wire" while player digs nodesImprove timeout calculationCorrect spelling mistakes in documentationFix wrong Icon name in minetest.desktopRemove buildable_to nodes without dropping item when replaced by a falling nodePass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.Don't call a player event without having player to do a event forFix caption of config mods button (simple menu)Mod profiling supportMake scrollbar scale according to DPI and scaling factorLet lighting be done only CPU side. Remove finalColorBlend implementation from shaders.Revert "Fix inventory items blinking on item preloading"Fix inventory items blinking on item preloading
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