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Illuna-Minetest
illuna-minetest
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27eed1389b8bece41950c53b47acffb3bb0c83ee
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stable-0.2
stable-0.3
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0.4.15
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0.5.0-dev
0.4.12
0.4.11
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24 results
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Created with Raphaël 2.2.0
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Cache some settings
Add dependencies for Fedora systems
Shaders: fix fog not affecting opaque liquids
Sheet Ore: Eliminate crash caused by PcgRandom range max < min
GOTBLOCKS & DELETEBLOCKS: test packet size only once
Fix android build
Reset block send timer when invoking setBlock(s)NotSent()
Android: hardcode leveldb revision
Fix getting pointed node
Add Lua interface to HTTPFetchRequest
Fix HTTPFetchRequest performing a GET request if post_data is supplied
Camera: remove auto tune FPS, single view range setting
Remove preload_item_visuals code
Dont make fastface if tile is not seamless
Restore simple settings tab and add advanced settings as dialog
Little collision.cpp cleanups
Fix jumping at node edge
Don't print locale directory error message when GetText is disabled
Ignore spaces in secure.trusted_mods setting
Minimap: show player markers
Camera: Don't count camera offset twice for Nametagged CAOs
Require request_insecure_environment to be called from the mod's main scope
Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
HOTFIX: fix too agressive block culling
Move object nametags to camera
Clientiface: remove "value is dummy" from docs
Mapblock mesh: Eliminate meshgen lags
Use vertices with tangents only when its needed.
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Use proper variable types for uniform sampler layers
Formspec: fix broken irrlicht 1.7 build
Formspec: recreate item_image_button pressed state for its image and label
Remove unused 'm_selection_active' field
v2d & aabbox3d<f32> & sky cleanups
Drop luaentity_common.h which is not included anywhere
Use single box for halo mesh
Set proper GLSL pixel shader version
Dump shader programs on compile errors
Documentation: Remove now unused 'vertical spawn range'
Initialize facedir and wallmounted tables only once.
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